Don’t know how this is a bug - experience orbs were never 3D. They were always 2D, rotating depending on the player’s yaw. I don’t think that entities being 3D in a spawner is ‘consistent behavior’, as all the spawner does is render the entity as it would normally when spawned (entities like fireball and dragon_fireball also render similarly in 2D).
If an experience orb were to be 3D, a whole new model would have to be made. I think that is what actually breaks the consistent behavior of a spawner rendering entities as is.
Don’t know how this is a bug - experience orbs were never 3D. They were always 2D, rotating depending on the player’s yaw.
I don’t think that entities being 3D in a spawner is ‘consistent behavior’, as all the spawner does is render the entity as it would normally when spawned (entities like fireball and dragon_fireball also render similarly in 2D).
If an experience orb were to be 3D, a whole new model would have to be made. I think that is what actually breaks the consistent behavior of a spawner rendering entities as is.