mojira.dev

davy aniesa

Assigned

No issues.

Reported

MC-54632 /worldborder player disconnecting Duplicate MC-47264 deathcount doesn't detect players dead because of selectors @a @p @e @r Duplicate

Comments

You're right ! It's changed. Thanks.

Thank you so much Searge it's pretty cool !

Indeed you're right I was wrong in my command I've forgotten that ! 🙂 However, I did not make this mistake in my map so this issue still exists... Thanks for your help !

As said aymeric pierre, it would be fine to have a new variable which allow to know if a player is alive or death. Indeed. I've a example : I've created an ultrahardcore box to play events pvp like mindcrack team (US server). Before 1.7.4, when a player was death a sound was played to show at all others players that this one is dead. Now the sound is played ONLY if the player respawn because the DEATHCOUNT variable is incremented by 1 at respawn. So as you can see it generates a lot problems because we cannot detect when a player dies... So in this setting DEATHCOUNT is useless... Please considere this request it impacts so much map makers. Thanks in advance.