mojira.dev

diolima

Assigned

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Reported

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Comments

Performance regression in 26.2 compared to 26.1 (higher frame times and lower FPS on multiple systems)

I've been comparing Java Edition 26.1 and 26.2 because I noticed a significant FPS drop after updating. Before reporting it, I tried to rule out problems with my own PC by testing different hardware, launchers and rendering backends.

Test conditions

For every comparison I used:

  • Same world

  • Same location

  • Same graphics settings

  • Same render distance

  • Unlimited FPS

  • Vanilla Minecraft (no Fabric, Forge, Sodium or other mods)

I also tested with:

  • Official Minecraft Launcher

  • Prism Launcher

The results were the same across all launchers.

Desktop PC

Hardware

  • Ryzen 7 5700X3D

  • RTX 4060

  • Windows 11

Results

26.1

  • Around 400–500 FPS

  • Frame time around 2–3 ms

26.2

  • Around 200–350 FPS

  • Frame time increases noticeably

The game still feels smooth (no constant stuttering), but the maximum FPS is much lower.

Switching back to 26.1 immediately restores the previous performance.

Laptop

Hardware

  • Lenovo IdeaPad Gaming

  • Intel Core i5 11th Gen

  • GTX 1650

Results

26.1

  • Around 150–180 FPS

  • Frame time around 3 ms

26.2

  • Around 140–170 FPS

  • Frame time around 4–5 ms

The FPS loss is smaller than on the desktop but still reproducible.

Rendering backend observations

The new renderer selector offers:

  • Default

  • Prefer OpenGL

  • Vulkan (Experimental)

I noticed something unexpected.

Default

F3 reports OpenGL.

Prefer OpenGL

F3 reports exactly the same OpenGL version and renderer as Default.

However, manually selecting Prefer OpenGL consistently improves performance by about 10–20 FPS compared to leaving it on Default.

Since both modes report the same OpenGL backend, I expected identical performance.

Vulkan

Using Vulkan (Experimental):

  • Performance improves further.

  • Average FPS becomes close to what I get in 26.1.

  • However, chunk loading introduces noticeable FPS drops/stutters that are not present with OpenGL.

Summary

From my testing:

  • The regression is reproducible on two completely different systems.

  • The regression is present across different launchers.

  • Returning to 26.1 immediately restores the previous FPS.

  • Frame time is consistently higher in 26.2.

  • "Default" performs worse than "Prefer OpenGL", even though both appear to use the same OpenGL backend according to F3.

  • Vulkan improves average FPS but introduces chunk loading stutters.

This makes me think there may be a performance regression in 26.2 and possibly an issue with how the Default renderer path behaves compared to manually selecting OpenGL.

I hope these tests help identify the cause.