Here is my manual crash report. I think this problem is more than just blindness. When looking at it I notice that its near invisible looking up or down at night. I added two screenshots showing this. One when looking straight at the border & one looking up at the sky.
If I remember right fuse only sets the length of their fuse, it doesn't change while they are trying to explode.
These are the files I talked about in my previous comment. These are my settings & new pictures to show the bug that has the debug screen active. Along with showing an angle at which I can see the world border but if I turn a little bit it goes away. Note that I was standing in the same spot for every one of these pictures.
@Stev Verberne I was not using any resource packs. Seems that when I look up or down the border gets brighter (when having no blindness). I was looking down when taking the pictures so it was bright. Also the iron block background doesn't help.
@Kumasasa When doing more tests it seems certain angles I can see the border. These angles are just when looking parrellel from the border. Which you do not do so this is quite weird. I tested with a non-moved center & a moved one (which is what my original pictures were). I also tested a normal world (again). Could it be my graphics card/driver?
A few minutes after I post this I will add photos (& switch out the old ones) with the debug screen on. There will be an extra one containing my Minecraft video settings just in case that matters. I also took these pictures on a gold platform just so the border is easier to see.
Edit: Found a duplicate of this that is openned & confirmed (didn't see this was duplicated) so ignore this.
I have this bug too. I was going to make a easy command block placement system but it cannot be made because of this glitch. Here is what I was doing:
/fill ~3 ~3 ~3 ~-3 ~-3 ~-3 minecraft:command_block 0 replace minecraft:bedrock
When using the replace method of /fill it doesn't accept (I think) anything using tile entities. I test the command above but with minecraft:chest & it also fails:
/fill ~3 ~3 ~3 ~-3 ~-3 ~-3 minecraft:chest 0 replace minecraft:bedrock
Both fail with: Data tag parsing failed: Not a valid tag
Hopefully this can be fixed in the next snapshot because I really want to make this system.
I could see that. I have seen a few other render bugs with people who have certain Intel cards. Will try a test on another computer when I have the chance (its Intel too but its a few years older).