Affects 1.21.5-rc2
In 1.21.3, ServerExplosion#hurtEntities
directly used Entity#setDeltaMovement(Vec3)
to move entities. In 1.21.4, the wrapper method Entity#push(Vec3)
is used instead. The issue is that AbstractWindCharge
overrides Entity#push(double, double, double)
but does not do anything with it, so wind charges are not propelled by explosions.
I guess that would be useful but it's kind of weird to half-fix a bug. Personally just rather have this fixed before this bug becomes the norm and this issue becomes a gray area, because I did actually use this mechanic and is why I reported this issue.
Not sure how Mojang sets the priority of issues but this one affects gameplay, specifically with wind charge tech, and was surprised it got thrown to low priority and forgotten before I bumped it.
I have found that this issue is first introduced in 24w44a and still persists in 1.21.5-rc1
Affects 1.21.5
Unless there is a specific reason for
AbstractWindCharge#push(double, double, double)
to have an empty body, removing it fixes the issue.