With further testing, it also seems impossible to work around the issue by using a “gui_light” key, as the lighting conditions of affected models are forced to be the ones of the first entry in the composite model object, regardless of what’s otherwise specified in the item models.
With further testing, it also seems impossible to work around the issue by using a
“gui_light”key, as the lighting conditions of affected models are forced to be the ones of the first entry in the composite model object, regardless of what’s otherwise specified in the item models.