to clarify, the arrow not appearing after it’s fired WILL appear embedded into the surface it would have hit if it didn’t hit any mobs. it’s just not visible while it’s in flight, occasionally.
yeah. in the latest update, something feels VERY wrong with projectiles such as arrows and tridents. If a skeleton charges up a shot before you raise your shield, the fired arrow WILL hit you, regardless of the fact that you had the shield up before the arrow was fired (and no, it’s not a lag/server issue. this happens on single player, and it’s also when getting shot from right in front of you, so it’s not that you’re not blocking the arrows, it’s that they bypass the shield for some reason if you aren’t blocking before they charge a shot).
Player fired arrows/tridents now seemingly pass straight through mobs and deal no damage well over 25% of the time. At first I thought “wow, my aim must have suddenly gotten terrible!”, but then I turned on hitboxes. Nope, my aim is still pretty perfect, it’s just that arrows/tridents for some reason will just clip through a mob and deal no damage (often appearing to harmlessly bounce off said mob, but the resulting arrow will always be where it would have landed had no mob been there at all. It’s EXTREMELY FRUSTRATING when it happens with creepers, cuz the “missed” shot from point blank will result in you having to tank the blast that otherwise wouldn’t have happened had the projectile collision actually worked)
ANOTHER issue is that arrows fired from the bow will sometimes not appear. No arrow flying, no particle trail, nothing. it can still impact enemies (provided the collision actually works), but it’s very annoying trying to calculate trajectory if you can’t even see where your previous projectile went.
Can confirm, in the latest updates, something feels VERY wrong with projectiles such as arrows and tridents. If a skeleton charges up a shot before you raise your shield, the fired arrow WILL hit you, regardless of the fact that you had the shield up before the arrow was fired (and no, it’s not a lag/server issue. this happens on single player, and it’s also when getting shot from right in front of you, so it’s not that you’re not blocking the arrows, it’s that they bypass the shield for some reason if you aren’t blocking before they charge a shot).
Player fired arrows/tridents now seemingly pass straight through mobs and deal no damage well over 25% of the time. At first I thought “wow, my aim must have suddenly gotten terrible!”, but then I turned on hitboxes. Nope, my aim is still pretty perfect, it’s just that arrows/tridents for some reason will just clip through a mob and deal no damage (often appearing to harmlessly bounce off said mob, but the resulting arrow will always be where it would have landed had no mob been there at all. It’s EXTREMELY FRUSTRATING when it happens with creepers, cuz the “missed” shot from point blank will result in you having to tank the blast that otherwise wouldn’t have happened had the projectile collision actually worked)
ANOTHER issue is that arrows fired from the bow will sometimes not appear. No arrow flying, no particle trail, nothing. it can still impact enemies (provided the collision actually works right), but it’s very annoying trying to calculate trajectory if you can’t even see where your previous projectile went if it was a long shot. The arrow WILL be visible upon contacting a surface, it just occasionally is not visible when they fly through the air.
PLEASE fix this mojang, this is incredibly frustrating.