Before fix, Armadillo could move while being in rolled up state while having a passenger and now after fix, Armadillo with a passenger cannot go into a rolled up state at all, which contradicts with the previous behavior.
Potential fix changed the mob behavior and potentially created another, but related issue.
Because of that issue did not get fully fixed and still occurs with changed outcome.
Adding new attachment with current behavior "Armadillo_after_fix.mp4"
Is this intended behavior? If not could you please provide us with more information about the fix for this ticket?
Issue still occurs.
Armadillo cannot be scared while having a passenger, which result in armadillo not being able to roll up.
Retested on:
Platform: Win 11
Java snapshot version: 24w03a
Issue does not occur.
The command provided in repro steps seems to be changed to:
/attribute @s minecraft:player.block_interaction_range base set 10
Retested on:
Platform: Win 11
Java snapshot version: 24w03a
This issue still occurs.
Baby armadillos still wander far away from their parents, but after a while they find their way towards them.
Retested on:
Platform: Win 11
Java snapshot version: 24w03a
This issue still occurs.
After using command from repro steps zombie attributes did not change. Additionally command have been tested on other mobs as well and it did not change their attributes.
Could you please provide more information about the issue or use of mentioned command.
Retested on:
Platform: Win 11
Java snapshot version: 24w03a
The commands in "Expected to work" are not working on my end. It works by adding "run" subcommand as you can see in attached video "Execute_tnt_Bug.mp4". Is this the correct behavior?
Retested on:
Version: Release 1.20.3
Platform: Win 11
Can confirm that bug still occurs.
Versions: Snapshot 1.20.3 Pre-release 3.
Platforms: Win 11, Win 10
Can confirm that bug still occurs. Verified on:
Versions: Snapshot 1.20.3 Pre-release 3.
Platforms: Win 11, Win 10
Hi, could you please provide us with more information about this issue:
1. Expected outcome after running commands from repro steps. Right now after running commands from last repro step we noticed that game spawns two armor stands and do not say 1, is this the correct behavior?
2. How '/gamerule maxCommandChainLenght' commands affect the game and what should it allow/disallow.
Bug still occurs on version 23w45a.
Attachments:
String_Bug1.png
String_Bug2.png
String_Bug3.png
Bug still occurs on version 23w44a, Win 11.
Attachment: 'Transfer Now'_Button_Bug.mp4
After further investigation of this issue, it has been noticed that it also occurs on Release versions of the Title.
Retested on Release version 1.21 on those platforms:
Win 11
MacOS 14.3
Linux Ubuntu 20.04 LTS