mojira.dev

lagomoof

Assigned

No issues.

Reported

MCL-21450 Launcher fails to detect that it is the latest version and downloads itself again. Twice. Duplicate

Comments

My secondary monitor is, or rather was, 1024x768, and though I have had the good fortune to be able to upgrade, I may not be the only person with a monitor of that size. It remains my backup monitor if something is to go wrong with my current ones.

The other point I made back in March is that the game itself will run at a lower resolution than 720p. That the launcher won't also do this doesn't make sense.

> We recommend you set your system to scale not beyond 100%

System scaling, for me at least, is 1:1 and regardless of what it is set to, it is not the cause of this problem.

Indeed, since this cryptic comment might have been a reverse hint, I did try to run the launcher with alternative scaling, but the hard-coded minimum size in the launcher still takes effect and the window will not resize below 1280x720 actual, physical pixels on my monitor.

Flipping this on its head and turning scaling the other way, elements in the launcher window become larger, and yet the launcher works just fine, proving that the hard-coded limit is unnecessarily large.

We could, of course, change our entire OS scaling and then scale everything else but the launcher back the other way, but that's a horrible workaround.

There is a 1280 somewhere in the launcher code pertaining to resizing that should ideally be a 1024 if that minimum limit is to exist at all (and I'm not sure it needs to). That is the only change that is needed.

On Linux, the current minimum size for the launcher is 1280x720.

There is absolutely no reason that it needs to be this large.

On most screens there is conspicuous vertical and horizontal empty space, suggesting this choice was made arbitrarily without reference to the internal layout. I'd be willing to bet that it would be usable (if cramped) even at 640x480, were that allowed.

My interest here is that I have an old 1024x768 monitor that I used to be able to put the launcher on, in maximised mode, but now it won't fit.

It even removes the "maximise window" icon from the launcher's title bar to prevent my trying to get it to fit that way, should I move most of the launcher over to that monitor. In my book, that's just plain rude.

If that wasn't enough, Minecraft itself works just fine on that monitor. Why does the launcher need more resolution than the game itself?

OS is Windows 7 64-bit. Graphics card is NVidia GeForce GTS 450 with latest drivers. Java 1.8. I had been using Optifine on 1.8.1, but clearing out the .minecraft directory and starting afresh has had no effect.

No change by making NVidia driver aware of minecraft.exe specifically.

Further to previous. Still happening for me in 1.8.3. Additional testing seems to show that opaque blocks above the torch still make for darkened torch flame, but an otherwise opaque light/chest-blocking "double slab" block does not darken the torch in the same way!

Note that all of this only applies to torches on the side of a block and underneath another block. Upright torches (on top of blocks) do not seem to be affected when a block is above them.

Dark torch issue still happening in 1.8.2 full. Screenshot supplied. Left torch acted same as right torch until the block above was removed. World is new.