mojira.dev

lego mite

Assigned

No issues.

Reported

MCPE-17961 Snow removed via commands are glitched for clients Cannot Reproduce MCPE-11670 Dark textures in inventory are muted Works As Intended MCPE-11669 Gigantic text in inventory Works As Intended MCPE-11348 Extreme chunk flickering when massive amounts of liquid is spreading Cannot Reproduce MCPE-11347 Breaking blocks randomly in Creative Cannot Reproduce MCPE-11346 Placeholder icon for armor is missing Invalid MCPE-10267 Break circle always appears Cannot Reproduce MCPE-7050 Fence attempts to connect to the gate Fixed MCPE-7049 A text issue occurs rarely Cannot Reproduce MCPE-7048 Chickens keep staring at the wall and never move Fixed MCPE-7047 Animals refuse to walk through doors and gates Duplicate MCPE-7046 Item to large in hand Duplicate MCPE-7045 Torch dosnt light up smooth tinted areas Works As Intended MCPE-7027 Texture for armor is missing Works As Intended MCPE-1680 crash when placing signs Incomplete

Comments

Mine went from maximum 40 chunks to a new maximum of 9 chunks on iPad Pro 10.5 inch 2017. This is overly aggressive as the game is consistently performant on 30 chunks (60 FPS), starts to falter on 32 chunks (50 FPS), and on occasion becomes unplayable to most (10 FPS).

 

Note that my observations are based on worst-case-scenario in 1.18 where the player is in the sky, looking at a vast expanse of trees filling the entire scene. In more ideal scenarios, even 40 chunks is performant. This should remain the limit IMO, as it well-matches the in-game description’s warnings of possible performance issues.

 

I’m speculating here, but I’m thinking 1.18 takes the maximum RAM available as face value (the old one was RAM based, idk about CPU/GPU). This value is highly deceiving on certain devices, like the 10.5 iPad Pro, with only 4GB of RAM, however providing excellent performance on 30 chunks render distances, and decent FPS on 40 chunks

 

1st image depicts worst-case-scenario on 32 chunks, 2nd image depicts worst-case-scenario on 40 chunks (should be upper limit IMO, it matches in-game warning as performance varies from excellent to poor)

[media][media]

Yes, obviously if you had ever played 0.14.1 😛

If previous versions had it, what was the purpose of removing it now? It's simply like removing (c) Mojang from the PE start screen and claiming just because the other versions had it, PE shouldn't have it. Even though it had it in a previous version. Doesn't that sound suspicious? Anyways, I've submitted another bug that's duplicate of this, with a better explanation.

Yes. Providing a screenshot is almost useless since it can easily be faked by just simply activating the circle legitimately, even though the circle is always activated anyways. Just look at any up to date MCPE videos and you will see the circle always appear even when simply turning around.

Yes I know this is a feature, but I believe it's a incomplete feature (unpolished) are you really not bothered by the fact that the text completely covers slabs, pressure plates, ect? Or is that completely intentional to block it out? The fact that it's 3 columns instead of 4 on the iPad is extremely bothersome too, it may not be a bug, but it is still a problem that should be fixed, not a feature request. http://i.imgur.com/j3bNLR0.jpg

You guys need to actually play MCPC. Check this pic. THIS IS WHAT IT'S SUPPOSE TO LOOK LIKE. http://hydra-media.cursecdn.com/minecraft.gamepedia.com/d/d8/UVNCC.jpg

This issue is partially true. The real problem is that upon pressing the x in the top right corner, there is a small chance the game will crash. I placed 1 or 3 signs (really slow also) and it still crashed for me after pressing the x.

There is suppose to be outline texture in the slots when the armor is not there. In PE, it's not present, why exactly is this intended?

On PC I thought the rain and snow are beside each other, not in each other???