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liuxiaoyuan

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[media: Screenshot_20260804_072828.jpg]

I have fixed my earlier reported issue, yet I have discovered a brand-new visual rendering bug.

This screenshot is taken in a completely newly created world.

As you can see from the attached image, the underwater area suffers from severe rendering errors. All underwater content appears as broken, translucent wireframe meshes without intact solid block textures. Only the sky, the top layer of water, and the item I hold in my hand render correctly.

This graphical distortion happens every time I load this world, and re-entering the world multiple times cannot resolve the corrupted underwater geometry display.