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masmc05

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It happens due to the packet having the player internal post effect non-thread-safe list, so netty reads at the same time as main thread executing `/posteffect` writes to it
A potential fix being one like in https://github.com/PaperMC/Paper/pull/14335

As a note this is necessary in order to preserve the correct types in data compound tag of the entity or the correct custom data on items in equipment/inventory