Cushions do not have collision and can overlap with glass panes. However, when a player sits on a cushion that is placed inside a glass pane and then dismounts, they entirely phase (noclip) through the glass pane to the other side.
The game completely bypasses the block's collision. The player does not take any suffocation damage; they simply slide through the glass pane obstacle into the open space behind it.
Steps to reproduce:
Build a wall out of glass panes.
Place a cushion inside the block space of the glass pane.
Sit on the cushion.
Turn back.
Press Shift to dismount.
Observed results: The player passes directly through the glass pane block via a noclip effect, taking no suffocation damage.
Expected results: The player should be safely dismounted to the nearest valid empty block next to the glass pane without clipping through it.
Updated description:
Cushions do not have collision and can overlap with glass panes. However, when a player sits on a cushion that is placed inside a glass pane and then dismounts, they entirely phase (noclip) through the glass pane to the other side.
The game completely bypasses the block's collision. The player does not take any suffocation damage; they simply slide through the glass pane obstacle into the open space behind it.
Steps to reproduce:
Build a wall out of glass panes.
Place a cushion inside the block space of the glass pane.
Sit on the cushion.
Turn back.
Press Shift to dismount.
Observed results:
The player passes directly through the glass pane block via a noclip effect, taking no suffocation damage.
Expected results:
The player should be safely dismounted to the nearest valid empty block next to the glass pane without clipping through it.