mojira.dev

notisln

Assigned

No issues.

Reported

No issues.

Comments

I think reach isn’t tied to weapons and is instead sent by the server every time. So if you have 200ms ping to a server, when you switch off the spear you will have the extra reach for another 0.2 seconds. I don’t have any coding knowledge and get this information just from gameplay which could be very wrong. If I’m right though, to fix it they would have to make reach tied to items (maybe in the nbt data) so that it’s handled by the client and instantly updates. They could maybe do the same for attack cooldown so it doesn’t jitter, especially on higher ping.

Instead of the server sending the new attack speed to the player when it detects they swtched slots, I think the item should instead hold that information so that the client instantly syncs with the new attack speed instead of it shaking. Especially with high ping. And yes, the attribute swapping is compleyely broken. With maxed gear you can die in 2 hits. It doesn’t feel right and it shouldn't be a thing in my opinion.