1.20.51,X.39.06365 Y.0 Z83.61819 F19.9
1.20.60,X.39.06365 Y.0 Z83.61819 F19.9
Same movement under these same conditions.
Both are the same move with the same coordinates, but with 1.20.51 it is possible, but with 1.20.60 it gets stuck on the wall.
The specific reason is that the first move is run 1t W→W+D JUMP
In 1.20.60, the initial speed of run became the same as the initial speed of walk ← This makes it impossible to reach the place where you can originally avoid the wall, and you get stuck.
Sorry for the delay in responding.
This is happening in all places.
Individual worlds, realms, multi-servers.
Dear GoldenHelmet.
The video I sent is to prove that 1.20.51 from the very front that can be done with sneak can be done with no problem, but 1.20.60 can not be done due to the reduced initial speed of the run. 3+1 can be done by helping from the back, that's a given.
If you want any help, BE and JE can do 4+1 or 5 block jumps
https://youtu.be/r6B9VftocmE?si=t_x7GPAUzudvW1zf
What I want to tell you this time is what I said at the beginning.
[ground].
Until 1.20.51, the first tick when dashing on the ground is running speed
After 1.20.60, when dashing on the ground, the first tick is walking speed.
[Aerial]
Until 1.20.51, 1st tick when dashing in the air is walking speed
After 1.20.60, 1st tick when dashing in the air is running speed
About.