On Arch Linux (GNOME 50) with glfw-1:3.4-1 and Minecraft 1.21.4, forcing system glfw did correct the size of the mouse cursor, which was previously tiny, but it did not cause the mouse cursor to re-center properly. Toggling raw input for the mouse in Minecraft settings also had no effect. NB, Minecraft crashed at startup with an EGL error when using system glfw, unless applying the environment variable __GL_THREADED_OPTIMIZATIONS=0. With Minecraft 26.1, it crashed at startup no matter what with “java.lang.NullPointerException: Initializing game”.
On Arch Linux (GNOME 50) with glfw-1:3.4-1 and Minecraft 1.21.4, forcing system glfw did correct the size of the mouse cursor, which was previously tiny, but it did not cause the mouse cursor to re-center properly. Toggling raw input for the mouse in Minecraft settings also had no effect. NB, Minecraft crashed at startup with an EGL error when using system glfw, unless applying the environment variable __GL_THREADED_OPTIMIZATIONS=0. With Minecraft 26.1, it crashed at startup no matter what with “java.lang.NullPointerException: Initializing game”.