Cause in bungeecord we encode the packet the same in play state as in config state, but in config state it just doesn’t work and in game state it does.
And of cause i sent them inlined
Dialog notice = new NoticeDialog( new DialogBase( new ComponentBuilder( "Hello" ).color( ChatColor.RED ).build() ) );
player.showDialog( notice );
i am not sure how they can be malformed as the same packet works perfectly fine in play state, to dialogs work differntly in game state and config state?
Found out its a different codec its just always nbt, thank you