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sebastian schmidt

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Reported

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MC-166503 Lag spikes when walking/running around or doing normal tasks such as placing blocks or just standing still Incomplete MC-7908 Spawning underwater / In the middle of an (lava) ocean Fixed MC-6039 The delay of the comparator is inconsistent. Fixed MC-5871 Comparator looks activated but has no output. Fixed MC-5739 I spawned underground Duplicate MC-5736 The toggling of the comparator does nothing. Works As Intended

Comments

Yea that is the problem it just happens there is nothing triggering it some thinks make it occur more often like rapidly breaking blocks or placing stuff or just moving around but it also happens by just standing still there does not seem to be any cause it just happens I cant provide more info if there is not really anything where you could point it at.

They could just bring out an update for 1.6.2 to save the structures, or ship the old generation algorithm with 1.7 and "convert" the chunks to add the data on first load with the new version.

Well, this is not MC-2416. This can be fixed by letting the player chose if he wants to continue searching for spawnpoints or if he wants to keep the "bad" spawn.

MC-2416 can be fixed by adjusting the height of the spawn point.

Fixed in 13w01b.
The image is probably from 13w01a.

@Ruben van Baarle:
No, it's consistent now, it just behaves like repeaters: http://i.imgur.com/yDs1h.png

I can confirm this bug. It causes a stack overflow. I get the same loop between those for methods.

@Jonathan Haas: That's what I'm thinking now. But it's just a snapshot, so ... 😃

Thank you! Now I got it 🙂

Ah, I exchanged B and A. So it's like an analogue inverter. It would be nice if you didn't need a repeater and could use different values for B.

So the toggling is useless and only the block type of the input changes the function?

@Robin: Yes, I can confirm that.

Having to use a pickaxe to get it is no bug, I guess. You should be able to place it like a half slab, so it can float if you place it on the top half of a block.