@Marty McFly Do you mean to say that these tickets are related or they are duplicates?
I'm not seeing the same jumping behaviour when I've implemented the scenarios described in that ticket. While that ticket and it's duplicates note that the villager pathfinding has an issue with trapdoors is it the same issue? A lot of the discussion seems to be around the fact that they don't jump rather than they do.
@Marty McFly Do you mean to say that these tickets are related or they are duplicates?
I'm not seeing the same jumping behaviour when I've implemented the scenarios described in that ticket. While that ticket and it's duplicates note that the villager pathfinding has an issue with trapdoors is it the same issue? A lot of the discussion seems to be around the fact that they don't jump rather than they do.