^ And when babies do grow up, in the setup in the picture from the previous comment, they clip into the block/corner and escape the cage.
Affects 1.15.1
Affects 1.15.1 too.
The same goes for cobwebs, which used to only reduse some of the fall damage.
Both blocks have a stickyness which makes you fall slower through them, and now that reduces all fall damage for both blocks. Not sure if intended or not?
I'm not sure why this is marked as creative, but all three videos now linked under this issue shows that it happens in survival mode.
Please update, it's an annoying bug that happens all the time as soon as a server lags a little bit(and 1.14 smp servers do lag often)
Not sure if it's acceleration, but I have to set the sensitivity down from 100% as I normally used up to 1.14.2, to somewhere around 60%.
Running Windows 10, almost newest build (not 1903 yet).
Changing their minds about a major enchantment feature in a .3 "bugfix"-prerelease, after stating in an earlier bug-report that this is working as intended, is not something you shold be doing in my opinion.
I hope this was not the case.
I don't know if this is seed related, but I can reproduce this issue every time I try in 1.14 pre 2, by doing the following:
Start a new world with cheats enabled, with the following seed: -2848667230427644371
Do /gamemode creative
Fly straight up to Y-level 110
Do: /setblock ~ ~ ~ minecraft:dirt
The dirt block will get light level 0 (the whole chunk will actually get sky light level 0 at that y-level)
[media]
The same exact thing happens running the same setup at a dedicated server.
In my opinion, this was fixed the wrong way.
I don't get why mobs should not be able to spawn on them, while placed in the top part of a block, while being closed. The spawning rule has always been that mobs should be able to spawn on top of a block where its top surface extends across the entire top surface of a full cube.