mojira.dev

tchernikovsky

Assigned

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Reported

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Comments

I think this should be reopened because completely breaks the functionality of the jukebox in my opinion.

I've been playing around with jukeboxes in 1.20.6. I want to make a redstone machine that will continuously shuffle play my discs so that I can hear them any time I come in range. However, if the disc is inserted while the player is outside the 64 block hearing range of the jukebox, and you then move back in range, you can't hear the disc playing. The jukebox will still give a redstone output for the duration of the disc's playtime, and parrots and allays will dance next to it for that same duration, after which the jukebox turns off and a hopper can then pick up the disc just as if it had been playing the whole time, only the player can hear nothing.

I haven't tested this with multiple players. It might be interesting to see what happens if one player inserts the disc while standing next to the jukebox while another player stands out of hearing range and then enters the hearing range. But it seems pretty clear to me that each individual player can only hear the record if it has been inserted while they're standing within hearing range of the jukebox. This seems kind of broken to me.