Can confirm for 1.9.3-pre2 (I add the crash report above) I created a program that spam DatagramPacket on the lan broadcast port (4445) with no delay (inside a while true) and when running the program, if the minecraft client in the multiplayer screen, the client will crash
Can confirm for 1.9.3-pre2 (I add the crash report above)
I created a program that spam DatagramPacket on the lan broadcast port (4445) with no delay (inside a while true) and when running the program, if the minecraft client in the multiplayer screen, the client will crash