mojira.dev

tytuttnt

Assigned

No issues.

Reported

MC-146114 Ticking entity crash after destroying villager's job site block Duplicate MC-146035 Raid bar randomly disappears and is inaccurate Awaiting Response MC-143543 Pillagers attacking player in spectator/creative after switching gamemodes from survival Duplicate MCPE-38629 Game crash after opening world Invalid MC-128686 Villages and pillager outposts don't spawn in windswept savannas Confirmed MC-128378 Kelp generating without kelp_top block sometimes Duplicate MC-128363 Placing water infront of glass gets rid of biome-specific water rendering (on the sides only) Duplicate MC-127306 Entities causing ticking entity crash Duplicate MC-127228 Cartographer Villager not selling explorer maps Duplicate MC-119002 Chest Falling Sand Entities are Invisible Duplicate

Comments

This only seems to happen with newly employed villagers, if you destroy a job site block in a village (a naturally empolyed villager) it doesn't crash.

Your using the distance tag wrong. It should be /data get entity @e[distance=..5,type=minecraft:shulker,limit=1] for it to detect all entities in a range of 5 blocks away from you,
The reason why is that ..5 is equal to a whole five, and this parameter works in decimals (example: 1.1)

I was making a drowned farm and they started crashing me.

that sounds like a seperate bug, as the crash report says its a ticking entity, not a block tick.

so thats why its crashing everytime a drown spawns? that explains it