I disagree with the closure of this issue. This is clearly a bug that should be fixed, as it was an unintended change to the original behavior, and breaks existing resource packs. In addition, it means that vanilla stereo sounds can never play properly in-world using `/playsound`. At the very least, there should be a warning when using stereo sounds that this is a side effect. Otherwise, other users will spend hours debugging like I did, when it's a Minecraft issue. One should not have to follow a random developer on Twitter in order to figure out there is a bug in the game that breaks all in-world stereo sounds from working properly.
I disagree with the closure of this issue. This is clearly a bug that should be fixed, as it was an unintended change to the original behavior, and breaks existing resource packs. In addition, it means that vanilla stereo sounds can never play properly in-world using `/playsound`. At the very least, there should be a warning when using stereo sounds that this is a side effect. Otherwise, other users will spend hours debugging like I did, when it's a Minecraft issue. One should not have to follow a random developer on Twitter in order to figure out there is a bug in the game that breaks all in-world stereo sounds from working properly.