I've created a simple websocket server in order capture more in game events than console output would allow (mainly so that I can create two-way chat in Discord).
The test I set up works flawlessly in single player but fails entirely from a BDS console. There's no output. Enter an incorrect address or port in single player results in a "Could not connect to server" message, but the BDS console is empty.
Edit: Per many people's suggestion, I also tried initiating the connection from a game client as an op. This resulted in a "command not found" type of error.
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Can you send me the scripts you used to create the WebSocket server, I have tried many different scripts but I haven't managed to get it working yet
Can you send me the scripts you used to create the WebSocket server, I have tried many different scripts but I haven't managed to get it working yet
Can you send me the scripts you used to create the WebSocket server, I have tried many different scripts but I haven't managed to get it working yet
Just to add, one effect of this bug is that "Code Connection for Minecraft" can't be used on a Bedrock Dedicated Server (because it relies on the /connect command).
Just to add, one effect of this bug is that "Code Connection for Minecraft" can't be used on a Bedrock Dedicated Server (because it relies on the /connect command).
Hello, I just wanted to confirm that the issue is still there, even in the latest bds software in mc 1.18.2.03.
I would also like to point out that this is not a simple extra feature, it is very important especially for servers (like it's mad that it works fine in sigle-player where it is useless... and not in servers where it is vital if you wanna bring your server to something more than a world to play in with a few friends).
Hello, I just wanted to confirm that the issue is still there, even in the latest bds software in mc 1.18.2.03.
I would also like to point out that this is not a simple extra feature, it is very important especially for servers (like it's mad that it works fine in sigle-player where it is useless... and not in servers where it is vital if you wanna bring your server to something more than a world to play in with a few friends).
Hello, I just wanted to confirm that the issue is still there, even in the latest bds software in mc 1.18.2.03.
I would also like to point out that this is not a simple extra feature, it is very important especially for servers (like it's mad that it works fine in sigle-player where it is useless... and not in servers where it is vital if you wanna bring your server to something more than a world to play in with a few friends).