Summary
Local, offline servers still require PS+, XBL or Nintendo Online subscriptions to connect
Steps to reproduce...
On your local network, start a BDS server with the online-mode option set to false
Open a Minecraft client on the same local network without an online subscription (Xbox, PS4 or Switch)
Connect to the server from the "Friends" tab
Note it takes you to the platforms store to buy an online sub
What I expected to happen...
Because a BDS server on the local network and set to offline mode does not require any connectivity to, or resources from, the platforms online services it shouldn't require a subscription. You should be able to join an offline BDS server successfully.
What actually happened...
Since the release of 1.13 you are now prompted to buy an online services subscription for the relevant platform.
Notes
The OP mentioned the BDS server was no longer showing in the friends tab list (but was still causing a 1 to show on the tab) until an online sub was purchased. I don't know if this has changed since the original report or is platform specific but PS4 and Switch both show the server but present the store page when you try to connect.
Original Description:
My dedicated server is no longer appearing in the friends list. This happened when v 1.13 was released.
Note that when the BDS application is running, the "Friends" tab number displays as 1, but the server is not displayed in the tab itself.
Linked issues
is duplicated by 8
relates to 1
Comments 17
@Jon Tabor
So. It turns out that the BDS now works if you have an Xbox Live subscription.
I find this slightly ridiculous, as I'm now paying Microsoft for online gaming to a laptop on my own LAN. (i.e. to access content that is not out in the big wide world, but local).
Given that this was not a requirement before the 1.13 update, I still see this as a bug.
@Adrian Lonsdale
I concur, having an Xbox Live subscription is not mentioned as a requirement, ergo the requirement that it have one to function is indeed a bug. The closest things I can find are in the server.properties file (online-mode=true), and the whitelist.json file needs the Xbox Live gamertag. However, at least for "online-mode=true", in the past that has not required an Xbox Live subscription, merely being logged in on the Xbox.
My hunch is this has to do with the whitelisting features. However, even when a whitelist is not used, the problem persists.
Can someone officially comment on whether or not an XBox Live subscription is now required for XBox to be able to join a Bedrock Dedicated Server instance, even on the same LAN?
Hi Jon/Adrian,
What is leading you to think you need an Xbox Live sub? I'm not saying you're wrong, but I have multiple BDS instances myself and have a test Xbox on my LAN and have not needed to upgrade to a Gold sub to join, so am just looking for some clarification so I can do some testing. I just have the free account and am testing bugs from here daily without issue.
Ionic
When you start a local area network play session, It isn't an online play session so there's no sense to ask for online play subscription
Just started happening for me. Mojang will you refund me money for buying playstation plus to continue playing?
Confirmed still an issue today on the PS4, update 1.20.2. My kids just got Kindles and I wanted to play together with them with cross-play instead of splitscreen, but no such luck. I spent two hours sorting through the web of permissions and privacy settings in both PSN and xbox live, only to hit the PS+ paywall for creating and joining LAN games. Very disappointing, and seemingly unnecessary. 😞
I have just installed a MC Bedrock 1.20.5 server at home to play with my family, and this is still a problem. Does anyone know a fix or a workaround? I dont want to buy a PS Plus for all that needs to play, so i might just as well get a refund.
I have this exact issue, also starting with 1.13, but the issue persists on 1.14.1.4. I tried creating a brand new world, but same outcome. I'm running BDS on Ubuntu.