Using Static IP (on server)
Added new Inbound port rule to allow Any Source, Destination Any for port ranges 19132-19133 on Any Protocol.
fresh copy of the VM
Installed https://aka.ms/vs/15/release/vc_redist.x64.exe to get some c++ runtimes working
ran bedrock_server.exe both clients (win10, iphone) failed
disabled server 2016 firewall and tried again on both clients
still get Unable to Connect to World
Everything else is default (on the servers)
Azure VM is pretty much default Windows Server 2016 image with the only real non-standard things being, I allowed RDP and allowed 19132-19133
It tested before on Azure with version 1.6.1.0 and it worked then (server 2012)
I still have the server (the clients are updated and it won't work on 2012 because of chakra.dll)
One thing different in the bedrock console window
In 1.6.1.0 the status goes
IPv4 supported, port: 19132
IPv6 supported, port: 19133
Listening on IPv6 port: 19133
Listening on IPv6 port: 19132
But on 1.8.0.24
IPv4 supported, port: 19132
IPv6 supported, port: 19133
Server started
Not sure if the console got changed to be "Server Started" instead of "Listening on x port: y" or if 1.8.0.24 should say Listening on port 19132?
Comments 12
The server (bedrock_server.exe) is the VM running in the cloud (Azure)
I'm running Win 10 on my home PC
And I tested off of an iPhone
Why would the game think it is the same device?
Also, the same setup (Azure VM running the server and Win 10 client worked in version 1.6.1.0)
The server (bedrock_server.exe) is the VM running in the cloud (Azure)
I'm running Win 10 on my home PC
And I tested off of an iPhone
Why would the game think it is the same device?
Also, the same setup (Azure VM running the server and Win 10 client worked in version 1.6.1.0)
I just used a Win 10 machine image to host the bedrock_server.exe instead of Windows Server 2016. I've been running it successfully for I guess a year+ now, and since then all the bedrock versions have been working.
So, it sort of got resolved because I switched the OS (on the server) and its been running fine on Win 10 (current bedrocks_server version is 1.14).
I just used a Win 10 machine image to host the bedrock_server.exe instead of Windows Server 2016. I've been running it successfully for I guess a year+ now, and since then all the bedrock versions have been working.
So, it sort of got resolved because I switched the OS (on the server) and its been running fine on Win 10 (current bedrocks_server version is 1.14).
Excellent, I'm going to ask for this issue to be closed as resolved but am going to have it "related" to BDS-3141 which relates to missing documentation in regards to system requirements.
Thank you so much for getting back to me.
Excellent, I'm going to ask for this issue to be closed as resolved but am going to have it "related" to BDS-3141 which relates to missing documentation in regards to system requirements.
Thank you so much for getting back to me.
Excellent, I'm going to ask for this issue to be closed as resolved but am going to have it "related" to BDS-3141 which relates to missing documentation in regards to system requirements.
Thank you so much for getting back to me.
The server (bedrock_server.exe) is the VM running in the cloud (Azure)
I'm running Win 10 on my home PC
And I tested off of an iPhone
Why would the game think it is the same device?
Also, the same setup (Azure VM running the server and Win 10 client worked in version 1.6.1.0)