this might not be a launcher related issue, it might be more of a microsoft issue. ive been having this problem since getting gamepass and i had to login into my acc from my laptop every time i tried to play on my pc.
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the gamepass says i own it, the ms store says i own it, yet neither the launcher i use nor the official minecraft.net site says so.
every time i tried to login in the website it says my java account name was Unknown, but after setting it up on the skin tab it said i already had it
after loging in it says i own the game both in the site and the launcher now, and the skin tab shows my skin.
the same launcher error happens on the my linux pc, but there even after logging in it says the game is not owned, i have to force login on my laptop, and i strongly believe that this might not be a launcher issue.
really hope there is a fix soon for this since its quite annoying having to do that every time i want to play
What solved it for me is install the Xbox app from the Windows store. Afterwards I had to install the "Xbox Identity Provider" from inside of the Xbox app.
Now I am able to login using my Microsoft account on the Minecraft Launcher.
Why is this not being checked when the Launcher is installed??????????????????
this seems to be some sort of x86/amd64 processor issue for the android version of pocket. i can confirm for pop_os in an intel core i3 (dont ask me how i got bedrock edition on linux, its basically the android version :/) but it has the same issue as bluestacks or nox. A workaround for this issue is have the recipe book open at all times and use right mouse button to craft. this will craft only 1 of the item you select without needing to use the grid.
The solution for me was: in Adrenalin 2020 Edition control panel just disable morfological anti-aliasing and anisotropic filtering in anti-aliasing section use the application setting then restart Minecraft.
I just used a Win 10 machine image to host the bedrock_server.exe instead of Windows Server 2016. I've been running it successfully for I guess a year+ now, and since then all the bedrock versions have been working.
So, it sort of got resolved because I switched the OS (on the server) and its been running fine on Win 10 (current bedrocks_server version is 1.14).
It also happens with brand new worlds, and worlds before the bug. If it helps, both Player 1 and Player 2 are using splitscreen, and both are Xbox Live Silver (Free)
It's stationary, but I am sorry because I just figured out that this is caused by the resource pack RPG HUD. It will not work without it. I am very sorry.
this might not be a launcher related issue, it might be more of a microsoft issue. ive been having this problem since getting gamepass and i had to login into my acc from my laptop every time i tried to play on my pc.
the gamepass says i own it, the ms store says i own it, yet neither the launcher i use nor the official minecraft.net site says so.
every time i tried to login in the website it says my java account name was Unknown, but after setting it up on the skin tab it said i already had it
after loging in it says i own the game both in the site and the launcher now, and the skin tab shows my skin.
the same launcher error happens on the my linux pc, but there even after logging in it says the game is not owned, i have to force login on my laptop, and i strongly believe that this might not be a launcher issue.
really hope there is a fix soon for this since its quite annoying having to do that every time i want to play
What solved it for me is install the Xbox app from the Windows store. Afterwards I had to install the "Xbox Identity Provider" from inside of the Xbox app.
Now I am able to login using my Microsoft account on the Minecraft Launcher.
Why is this not being checked when the Launcher is installed??????????????????
this seems to be some sort of x86/amd64 processor issue for the android version of pocket. i can confirm for pop_os in an intel core i3 (dont ask me how i got bedrock edition on linux, its basically the android version :/) but it has the same issue as bluestacks or nox.
A workaround for this issue is have the recipe book open at all times and use right mouse button to craft. this will craft only 1 of the item you select without needing to use the grid.
The solution for me was: in Adrenalin 2020 Edition control panel just disable morfological anti-aliasing and anisotropic filtering in anti-aliasing section use the application setting then restart Minecraft.
OS Windows 10 Pro
Minecraft 1.16.3 Java Edition
CPU Ryzen 5 3400g
IGPU AMD Radeon RX Vega 11
OptiFine 1.16.3_HD_U_G3
Forge 1.16.3-34.1.0
Sorry Anthony I do not understand your abrupt response - why is it a technical issue?
Great! Thanks!
I just used a Win 10 machine image to host the bedrock_server.exe instead of Windows Server 2016. I've been running it successfully for I guess a year+ now, and since then all the bedrock versions have been working.
So, it sort of got resolved because I switched the OS (on the server) and its been running fine on Win 10 (current bedrocks_server version is 1.14).
Aye thx!
The server (bedrock_server.exe) is the VM running in the cloud (Azure)
I'm running Win 10 on my home PC
And I tested off of an iPhone
Why would the game think it is the same device?
Also, the same setup (Azure VM running the server and Win 10 client worked in version 1.6.1.0)
log attached
It also happens with brand new worlds, and worlds before the bug.
If it helps, both Player 1 and Player 2 are using splitscreen, and both are Xbox Live Silver (Free)
It's stationary, but I am sorry because I just figured out that this is caused by the resource pack RPG HUD. It will not work without it.
I am very sorry.
I just open my world, exit world then I see what is in the screenshot.
Is anyone even gonna read this?
I can attach file since I am on Windows 10.
I cannot convert a "old" type generated world to infinite. Everytime I try the game crashes when it also crashes if I try to enter the world
This keeps happening on build 5
Same problem on my device: android tablet iconia tab 10