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MC-5178

Lines between all blocks (pink, white, and black) / Custom graphics driver settings

I know this problem has been presented many times before, but I don't understand how my graphic-settings (reading from https://mojang.atlassian.net/browse/MC-2514) can be blamed if I want anti-aliasing in my game and it suddenly shows pink lines whatever I do, while this doesn't happen to any other game I know.

I'm currently using a Sapphire Radeon HD 6870 with the latest drivers available. Some Nvidia users fixed this issue somehow, but most Radeon owners are not able to fix this in any way.

Example, taken from an issue that presented the same problem, is shown below.

I think a fix would be to allow in-game anti-aliasing, or just to fix the origin of this problem.

Gathering information from here and there, I heard the Watershader mod seemed to fix this in the past: http://www.minecraftforum.net/topic/727846-anti-aliasing-in-mc/ (last post)

Here more people with the same issue from a more recent thread http://www.minecraftforum.net/topic/964617-looks-horrible-pink-lines-between-blocks/

It still persists nowadays, I think it should be fixed within Minecraft itself, the only way to fix it atm is to either use mods or turn anti-aliasing off :\

Linked issues

MC-2514 No texture frames,textures not connected Resolved MC-4567 Graphic textures bug Resolved MC-5431 hitboxes visible for everything! Resolved MC-5433 annoying violet color on water near the horizon Resolved MC-5556 defult textures have white lines on outside Resolved

Attachments

Comments 27

Can confirm on a Radeon 6700 with latest (12.10) drivers.

Isn't this an issue pertaining to anisotropic filtering rather than anti-aliasing? Either way, the anti-aliasing is forced on by the graphics drivers and the same effect occurs in nVidia. Since you're essentially using a third-party tool to modify the game engine to do something it's not intended to do, I advise against calling this a bug any more than a crash caused by using Tekkit would be called a legitimate bug.

Just my two cents.

@Zuriki Lee: I get your point, but this is something that goes further than Minecraft only. If anti-aliasing goes well on every game out there except one, that single game is the exception, and should provide a solution/fix for it.

Furthermore, both Anti-aliasing and anisotropic filtering cause graphical glitches in Minecraft, and I can confirm anti-aliasing causes problems as well.

I get black lines with a Radeon 6520G even with all possible settings set to "Use application settings". Somewhat annoying and very noticeable on a superflat world.

Yeah, it would be nice if there would be some more support for various cards..

17 more comments

Adjust the settings as shown here.

I have fixed the problem for myself. I just had to change my NVIDIA 3d rendering settings to 'Balanced' instead of 'Performance Optimized'. I don't know if this works for other graphics drivers, but I know it was successful with NVIDIA.

Jesper the End

I just realized I don't have this problem anymore. I got this problem when the new textures were introduced. But now everything works fin, I don't know why. I have radeon too

I have found that adjusting the anisotropic filtering seems to fix this problem.

The solution for me was: in Adrenalin 2020 Edition control panel just disable morfological anti-aliasing and anisotropic filtering in anti-aliasing section use the application setting  then restart Minecraft.

 

OS Windows 10 Pro

Minecraft 1.16.3 Java Edition

CPU Ryzen 5 3400g

IGPU AMD Radeon RX Vega 11

OptiFine 1.16.3_HD_U_G3

Forge 1.16.3-34.1.0

[media][media]

Tenebrae

(Unassigned)

Confirmed

HD, anti-aliasing, ati, grid, lines, radeon

Minecraft 1.4.6

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