mojira.dev

Tenebrae

Assigned

No issues.

Reported

MC-18083 When riding a pig with carrot on stick, other pigs follow you too. Works As Intended MC-12082 Sometimes sound effects get skipped (e.g. Creeper hiss) Invalid MC-10283 Baby chickens unaffected by flowing water. Duplicate MC-5180 Blocks lighting up when breaking them, graphical glitch. Invalid MC-5178 Lines between all blocks (pink, white, and black) / Custom graphics driver settings Invalid MC-731 Mobs showing shaky movement after hitting them (as if they're hesitant) Duplicate MC-730 Slimes having choppy movement Fixed MC-525 Weapon/tool durability decreases when hitting playing in no-pvp mode. (SMP) Duplicate MC-520 Cave sounds being cut off. Fixed MC-515 Chest glitch that lets them appear as if they are opened while they are not. Fixed MC-388 Squids spawning everywhere. Fixed MC-387 Two zombies pushing eachother away when attempting to break (villager) wooden doors. Incomplete

Comments

If the texturepack hasn't updated, it still remains a rose.

It's up to the texturepack's creator to update his pack with the poppy-instead-of-rose thing.

Confirmed with horses at least, kills them quickly, hope this gets fixed.

I'll give those a go then. Thanks 🙂

I understand.

Will features and improvement suggestions ever be tracked here on this website in the future?

You aren't talking to an idiot here. I simply write down what I observe, and yes I had observed this behavior on SMP at first, and later I tested it on single player to confirm the problem.

Instead of acting like a know-it-all, maybe you should look-up that great search you neatly prepared for me and point me to a video where you can see several players pig racing next to each other on the same track without a single disruption.

If you are capable of doing that, I will hold my mouth and accept it.

Yeah, they really thought that one out, it renders pigs totally useless as a mount because they are glitchy, slow and not maneuverable... And then this.

If Mojang would have the tiniest bit of sympathy for its SMP community (which is by far the majority), they would add a game-rule that would disable this "intended behavior".

^Agree with wall of text above 😛

It looks terrible, it's game-breaking bug, endermen are supposed to be scary, now they just look stupid due to this bug.

Come guys lets make 20 accounts each and vote this up 😃

It saved me from crashes in the past though, but I don't think those trouble me now anymore.

Didn't have issues so far with sounds.

I found out that it was due to me using a slightly older version of the launcher, it is okay now, see attachment.

I will post here if the issue persists.

I did that, it threw the same error, not sure what's going on? I just downloaded the snapshot from the website and named it minecraft.jar, then launched it with default launcher, and it still tells me it is modded.

Does it work with snapshots?

It is a base unmodded minecraft, no mods have been added to it, only the META-INF folder has been removed. The META-INF folder should have 0 influence on the game itself.

Crash report as requested —

I want to add that the only thing modded about this jar file is that it runs through Magic Launcher, with META-INF deleted automatically. No further client modding, it is raw 13w11a

Sure, will be uploaded in a sec.

@Darth: I wouldn't call the HD6870 an old card, maybe outdated for a bit by now, but it still has OpenGL 4.1 support, and despite of that the issue still affects me badly.

This issue has been reduced by tons in 13w11a, sometimes you can still spot the occasional white dot while being in a cave while it's day, but it's not much of a nuisance anymore.

Still present in latest 1.5 snapshot, 13w11a.

Especially in caves, you barely see an enderman without being in the aggressive state, which looks horrible... They just walk calmly, but shake, generate particles, and have their mouth open, it just doesn't fit.

Still present in latest version, 1.5.

@Alexander I found another way to make one, one that doesn't involve water at all 😛

Just make a whole floor of hoppers, then make upward dispensers at the end, with top-half slabs on em to make space for the baby-chicken spawns from the eggs.

Then just attach a redstone clock to all four dispensers. The hoppers will lead all eggs to the dispensers, and they will keep spewing them out as long as the chickens lay eggs, occasionally spawning a chicken 😃

But ye, I can confirm that the problem still exists.

Try making a redstone clock, and then turn on smooth lighting, it'll lower your fps to a crawl.

It's still present in 1.5 Pre.