If an enderman takes fall damage (and I'm assuming any other kind of environmental damage), it'll start rendering as if it is hostile.
(If this is a duplicate, I'm sorry - in my searches none of the issues appeared to address this issue)
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Hearing this from you does indeed help clear things up, and I appreciate the response. I suppose my reporting this stemmed from old impressions, where seeing an enderman vibrate usually meant that unless you're well-armoured, you'd ought to run for cover. It gave me quite a fright the first time I stumbled into this new mechanic - when I left my house unarmoured to collect some wood, the first thing I saw was what appeared to be a hostile enderman. Like all things new I guess this might take a while to become accustomed to.
For me, it's a little strange to see an enderman walk around idly, quivering like a madman with its jaw unhinged. It feels somewhat contradictory and almost seems to be scared itself, rather than scary (pardoning the initial leap off one's seat). However, I will admit that it's rather intimidating being at at enderman farm, where each and every one of them look like they're just raring to kill you.
Once again, I guess it all has to do with old impressions, and when I think about it, there's nothing all that bad about endermen taking on a hostile appearance, just that it might frighten or miff people unaccustomed to it. If I were to make a suggestion, it would be that endermen only retain the scary look temporarily when taking environmental damage.
Finally, regarding the issue I raised in MC-4254, it all comes down to me titling it wrongly, as I agree that teleporting everywhere would be reasonable behaviour. However, there's just a small bug that comes with it: "If they are killed while on fire, they'll still attempt to teleport and their body (along with their exp) will be warped to their 'chosen location.'"
Thank you very much for your time. 🙂
I have this problem with my endermen grinder, although it doesn't happen consistently. Occasionally, an enderman which falls may be at its normal state.
Hmm, I think it'd be interesting to find some impressions from people on this change. Perhaps making them 'scary' for a brief moment before setting them back to normal might be a good idea. I'm sort of tempted to keep it in an update and see what people think...
I opened MC-5457 because i didn't understand this behavior. Back when I constantly hunted Enderman in my late game save files I used to abuse the fact that Enderman become neutral if they take water damage, which possibly should be changed. It makes since that if they take environmental damage they become "scary", but perhaps make it so that they revert back a few ticks later. I'd also like to see them become hostile if you shoot them (however, they would still dodge). I do like the behavior of them teleporting like mad when on fire, as long as they can't keep teleporting when killed like Weena von Friebenschtein brought up. Enderman are interesting creatures, and the toughest regular mobs in the game, so it makes since that they should have interesting AI to go along with that.
Okay, I'm still tweaking the behaviour so I'll try and keep that in mind 🙂, thanks for the feedback!
I find it awsome that you take the time to try to make the ultimate, scariest, most intimidating endermen 🙂 thanks Warren
Still in 1.8. Sometimes when taking damage from water/fire, Endermen "become hostile" to the place where they took damage (they actually run back to it, take damage and teleport, run back again and repeat until they die.)
You aren't the first person to bring this up. My understanding of the way Endermen work is that they become 'scary' when provoked and I thought this was entirely separate from becoming aggressive. This is how it works in the game, but this is apparently not how people see it?
I'd very much appreciate discussing this with you here 🙂. As it stands, this behaviour was fully intended by me - although the way I did this is flawed and has been fixed for the next snapshot/update. Endermen now become scary if you provoke them at all (previously, in this snapshot, they would only become 'scary' when hit, not when shot at) and they dodge arrows (the arrows fly through them, they don't hit them and disappear). Enderman also only become non-scary in daylight, when it rains or when they've been set on fire. Enderman on fire also now behave the way they do when it is raining - they teleport like crazy. I figured Enderman would freak out when on fire and teleport all over the place. I know I would.
I hope this clears things up, but I would love to hear your thoughts too!