I have a similar problem. I started with a custom skin, and then I selected one on the Xbox platform, and now I can’t leave and still have my custom skin. It is driving me crazy!
I am having this same issue. I had a bunch of drops on one side of my deck. I went to pick them up and they moved to the other side. I was starting to think the llama that hangs out by my home was some how doing it. Every time the llama would make a noise, the blocks would move. I can't seem to pick up any drops. I tried closing my game and going back in, but that did not help.
Not fixed. It is still occurring. Seen it on 2-different computers; 1 is Windows 7, the other is Windows 10. Windows 7 version is 1.9.2 Windows 10 version is the 1.9.3 Pre-release.
(Linux, 64-bit: java version "1.7.0_40", OpenJDK Runtime Environment (IcedTea 2.4.2) (Slackware), OpenJDK 64-Bit Server VM (build 24.0-b56, mixed mode)
I only had a problem with this one since 13w43a. I found that turning off VSync fixed it. I can keep Advanced OpenGL on (earlier in the thread it was recommended to turn off vsync and advanced OpenGL.)
This issue really needs to be fixed. I was hoping it would be resolved in 1.5.1, but it's still highly prevalent. It might not seem like a big deal to most people, but as others have stated above, huge problems could result from it. The enderman's "scary mode" has always been the signal that you'd better prepare to battle it. Of course, now we have the creepy static sound and the screaming to really tell us when we've got an enderman chasing us, but the neutral scary mode could still create some confusion and cause us to get into battles we could have avoided.
I understand having endermen "freak out" when they take any type of damage--it makes sense, and gives them a more intelligent behavior. But if they do, they should revert back to normal after a few seconds. It makes a lot more sense. If you accidentally wounded yourself, you'd probably scream and freak out about it for a little while...but you wouldn't continue screaming about it for the rest of the day. For a comparison, wild wolves don't take on their agressive red-eyes appearance if they happen to fall off a cliff...why should endermen?
Also, I've noticed that it happens sometimes even without them taking damage. While observing them in creative mode, I've noticed that when some endermen get temporarily caught up on edges of blocks (usually while trying to jump up), they pop into "scary mode"...and they don't revert back. It makes no sense, and sincerely feels like a glitch. Sometimes, I can get them to go back to normal by pouring water on them and making them teleport, but that doesn't always work.
Most of all, it just...lessens the shock impact of the "scary mode", if everyone just regularly sees scary mode endermen wandering aimlessly around. Their appearence doesn't seem scary anymore. In fact, most of the time, I feel bad for the poor things. I find myself surrounded by spazzing endermen in the End while I'm wearing a pumpkin, and I'm like "hey, calm down, guys, it's okay now."
Please rectify this. I'm know I'm not the only one to feel this way. Also, sorry for giant text wall.
Yeah this isn't fixed for me, either. (Arch Linux) I even have net-tools (with ifconfig) installed, if it makes a difference. When I open a world to LAN, the IP address comes up as 0.0.0.0 with a port.
Thank you. I hope it gets fixed soon!
I have a similar problem. I started with a custom skin, and then I selected one on the Xbox platform, and now I can’t leave and still have my custom skin. It is driving me crazy!
I am having this same issue. I had a bunch of drops on one side of my deck. I went to pick them up and they moved to the other side.
I was starting to think the llama that hangs out by my home was some how doing it. Every time the llama would make a noise, the blocks would move.
I can't seem to pick up any drops.
I tried closing my game and going back in, but that did not help.
I am playing on Windows 10.
Not fixed. It is still occurring.
Seen it on 2-different computers; 1 is Windows 7, the other is Windows 10.
Windows 7 version is 1.9.2
Windows 10 version is the 1.9.3 Pre-release.
THANK YOU!!! I was trying to find the xBOX Bug Report site and this is the only thing I found! 😉
(Linux, 64-bit: java version "1.7.0_40", OpenJDK Runtime Environment (IcedTea 2.4.2) (Slackware), OpenJDK 64-Bit Server VM (build 24.0-b56, mixed mode)
I only had a problem with this one since 13w43a. I found that turning off VSync fixed it. I can keep Advanced OpenGL on (earlier in the thread it was recommended to turn off vsync and advanced OpenGL.)
This issue really needs to be fixed. I was hoping it would be resolved in 1.5.1, but it's still highly prevalent. It might not seem like a big deal to most people, but as others have stated above, huge problems could result from it. The enderman's "scary mode" has always been the signal that you'd better prepare to battle it. Of course, now we have the creepy static sound and the screaming to really tell us when we've got an enderman chasing us, but the neutral scary mode could still create some confusion and cause us to get into battles we could have avoided.
I understand having endermen "freak out" when they take any type of damage--it makes sense, and gives them a more intelligent behavior. But if they do, they should revert back to normal after a few seconds. It makes a lot more sense. If you accidentally wounded yourself, you'd probably scream and freak out about it for a little while...but you wouldn't continue screaming about it for the rest of the day. For a comparison, wild wolves don't take on their agressive red-eyes appearance if they happen to fall off a cliff...why should endermen?
Also, I've noticed that it happens sometimes even without them taking damage. While observing them in creative mode, I've noticed that when some endermen get temporarily caught up on edges of blocks (usually while trying to jump up), they pop into "scary mode"...and they don't revert back. It makes no sense, and sincerely feels like a glitch. Sometimes, I can get them to go back to normal by pouring water on them and making them teleport, but that doesn't always work.
Most of all, it just...lessens the shock impact of the "scary mode", if everyone just regularly sees scary mode endermen wandering aimlessly around. Their appearence doesn't seem scary anymore. In fact, most of the time, I feel bad for the poor things. I find myself surrounded by spazzing endermen in the End while I'm wearing a pumpkin, and I'm like "hey, calm down, guys, it's okay now."
Please rectify this. I'm know I'm not the only one to feel this way. Also, sorry for giant text wall.
Yeah this isn't fixed for me, either. (Arch Linux) I even have net-tools (with ifconfig) installed, if it makes a difference. When I open a world to LAN, the IP address comes up as 0.0.0.0 with a port.