mojira.dev
MC-100116

[r=x] selector is not selecting mobs/players in the full radius when run in command blocks

According the the new radius selector system the effective radius (r^) = radius inputed (r) - 1. However, the game is detecting entities further than that, but not the old system r^ = r. Instead, the equation seems to be r^ = r - 1 + .46 (+/- .01)
This allows a command block set to detect entities r=1 to still find them. (This should be impossible as it should be acting like the old r=0 detecting entities only on the same block. r = .5)

Comments 6

r= has changed, the old 3=2, the old 2=1, the old 1=0, and the old 0=the exact same coordianated, not even offset by 0.001

However, the new r=2 is picking up entities further than 1 block away.

which is now intended

this was posted on a bug report, and mojang agreed:
http://imgur.com/bR6eRjL

oh wait, now I see it, reopened

I don't mean to sound impatient, but I am currently working on a map and am stopped until this bug is fixed, either to the old system or the new system, or is going to be around for a while? Basically, where is this bug in the list of to-do, and how is it planned be fixed?

Updated the description in an effort to make it more readable. (Deleted information about how it is not acting like the old system r^=r and assumed intentional results should be r^=r-1)

It appears that this bug has been fixed in Minecraft 1.9.4. The radius selector finds all entities at a radius of <r. It works almost as it did before the change; I don't know if this is intended or not.

Jacob Larsen

(Unassigned)

Unconfirmed

Minecraft 1.9, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 16w14a

Minecraft 1.9.4

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