According the the new radius selector system the effective radius (r^) = radius inputed (r) - 1. However, the game is detecting entities further than that, but not the old system r^ = r. Instead, the equation seems to be r^ = r - 1 + .46 (+/- .01)
This allows a command block set to detect entities r=1 to still find them. (This should be impossible as it should be acting like the old r=0 detecting entities only on the same block. r = .5)
Comments 6
which is now intended
this was posted on a bug report, and mojang agreed:http://imgur.com/bR6eRjL
oh wait, now I see it, reopened
I don't mean to sound impatient, but I am currently working on a map and am stopped until this bug is fixed, either to the old system or the new system, or is going to be around for a while? Basically, where is this bug in the list of to-do, and how is it planned be fixed?
Updated the description in an effort to make it more readable. (Deleted information about how it is not acting like the old system r^=r and assumed intentional results should be r^=r-1)
r= has changed, the old 3=2, the old 2=1, the old 1=0, and the old 0=the exact same coordianated, not even offset by 0.001