mojira.dev

Jacob Larsen

Assigned

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Reported

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MC-100116 [r=x] selector is not selecting mobs/players in the full radius when run in command blocks Fixed MC-96520 @e selector causes disconnect Duplicate MC-95523 Rapidly jumping with Elytra causes camera glitching. Duplicate MC-95522 Clickable signs and sign scoreboards - minor fight Duplicate MC-95498 Url links do not work in a clickable sign. Invalid

Comments

It appears that this bug has been fixed in Minecraft 1.9.4. The radius selector finds all entities at a radius of <r. It works almost as it did before the change; I don't know if this is intended or not.

It is breaking one of my maps though. I want to limit a players ability to see (distance wise) but light up he area around said player i.e. Holding a torch. It makes no sense that a torch could light up areas 160 m away. Instead, they are completely blinded. Bug still in 1.9

Possible fix:
Blindness has 256 levels, but only one effect. Why not allow blindness II create complete blindness and blindness I created normal blindness. Night vision + blindness 1 creates the lighted limited area. Blindness II under any circumstances is complete darkness.

Everybody wins.

Updated the description in an effort to make it more readable. (Deleted information about how it is not acting like the old system r^=r and assumed intentional results should be r^=r-1)

I don't mean to sound impatient, but I am currently working on a map and am stopped until this bug is fixed, either to the old system or the new system, or is going to be around for a while? Basically, where is this bug in the list of to-do, and how is it planned be fixed?

However, the new r=2 is picking up entities further than 1 block away.

Oops. Typed it right in Minecraft. Guess I was too hasty here.