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MC-101615

Silverfish do more damage to players on easy difficulty than on normal difficulty

When the difficulty is set to easy, players attacked by mobs will take 50% the normal damage, plus 1 damage (half a heart). Since silverfish only do 1 damage, this means their attack gets cut to 0.5 damage, then the extra 1 damage is added and they end up doing 1.5 damage (three quarters of a heart).

Comments 2

Did a generic solution: if damage adapted to difficulty easy is higher than original damage, reset damage to original damage.

Why not just remove the 1 extra damage for all mobs?

a

Agnes Larsson

Confirmed

Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.9.3 Pre-Release 2, Minecraft 1.9.3 Pre-Release 3, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b

Minecraft 16w38a

Retrieved