The bug
I can't get any Minecraft client to acknowledge a resource pack on any multiplayer server. It connects and displays all default textures with no prompt or error message, no matter if I set the server listing to "Prompt" or "Enabled."
This is similar to MC-58387, but the solution doesn't apply. The option cited is set correctly here.
I have a vanilla Minecraft 1.10.2 server (downloaded directly from Mojang) running on Fedora 23 with the attached server.properties
, which references this resource pack (also attached). It doesn't work on either client (failing as described above).
I found multiple sources suggesting that mc.hypixel.net
serves a resource pack, but see no evidence when I connect from either client, set to either "Prompt" or "Enabled." (It fails as described above.)
In the past week I've tried everything I know, and scoured endless forum posts. Never under any circumstances have I personally seen this work.
If it's not a bug in server or client, I'd love to know what I'm doing wrong.
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That's what I meant when I said "no matter if I set the server listing to 'Prompt' or 'Enabled,'" and, "The option cited [ in MC-58387 ] is set correctly here."
I was referring to the client setting shown in the screenshots above. I've tried it both ways on both clients; in all my testing I made sure it was never set to "Disabled."
I've exactly the same problem. With files are correctly zipped (at the root of the zip), download, the client is waiting for resource pack... but nothing.
I've finished by stored on my server http the pack. Nothing happens.
I've seen a lot of people describe symptoms that I didn't see (like the client acknowledging the resource pack, and attempting to download it, but hanging or crashing; or claiming to succeed but showing default textures, etc).
I don't know if these should be considered the same bug or not. Mod input welcome.
But my symptoms are always and exclusively as though no resource pack was set by server, or as though the client was set to "disabled" when it clearly wasn't.
When Emilie says "the client is waiting for resource pack..." it sounds as though her client is already acknowledging the resource pack in a way that mine does not (in any of my testing).
Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w07c) of Minecraft?
I don't know if this is relevant, but I did notice something weird while originally exploring this feature.
If you have a resource pack called 'resources.zip'
inside a level in your singleplayer .minecraft/saves
folder, and this level folder (on the file system) is called the same thing as the level folder on the server, then it will automatically load the resource pack from your singleplayer world when you connect to the server.
This happens totally regardless of the following:
level name inside
level.dat
filecontents of
server.properties
fileserver resource pack setting in client (i.e. "Disabled," "Prompt," or "Enabled").
It's pretty much like it just thinks you're connecting to your singleplayer world, because the folder name on the system matches.
This is still an issue in 1.13. It works fine without using SHA-1 hash, but when checking the downloaded resource pack, it reports a different hash in the client log than the one in the server's server.properties file. I just update the server's hash to the one reported by the client and it works fine, but it's still not working as intended.
You just named 2 scenarios where it "works fine" for you. This is the first I've ever heard of it working for anyone. I believe it failed for me in your 1st success scenario ("without using SHA-1").
When I first reported the bug, I genuinely wondered if the feature was even implemented yet as advertised. It was very mystifying.
Does this still affect the latest versions of the game (Stable 1.15.2 / Snapshot 20w21a)? If so, please update this ticket accordingly. Should the original reported be inactive and no longer contribute to the bug tracker, the reporter of the ticket can be changed to an active user.
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What is your server resource pack setting in the client? (Available via edit server button).