When a mob or player in multiplayer looks left/right (Yaw axis), the rotation of its head stutters because it's not interpolated on that axis but when they look up/down (Pitch axis), the rotation is interpolated.
When in thirdperson, your character's client-side head interpolates on the Yaw axis but doesn't on the Pitch axis. The bug can be fixed by making the player's client-side head not interpolate on the Yaw axis.
A code analysis would be great to correct me if I'm wrong.
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Would you mind lowering the amount of times you edit this issue? Every time you edit/update this issue a mail gets send to the watchers. Try and do as much as possible in 1 edit. 🙂
I took a look at this earlier and was confused. Just now an unrelated comment elsewhere reminded me that the protocol supports the following:
Specifying entity pitch and yaw (Entity Look)Specifying entity head yaw (Entity Head Look).
-But it doesn't allow specifying entity head pitch - that's entirely clientside. I haven't looked fully with this new information, but it's a lead.-
This information is wrong at least partially wrong (entity pitch doesn't seem to be a thing, only entity head pitch?), but that only indicates that I don't understand it.
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (
[minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]
) to this ticket.