I load the game as I always have in previous versions, but now I get about 5 seconds into game play at best and the game crashes with a java script error.
I have included the below code from the output screen and game log if that will help. Running no mods, on my surface pro, latest version of Java (not sure, auto updates).
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[13:10:46] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4442ms behind, skipping 88 tick(s)
This is the latest line from the game log

Its happening to me too can someone please help me!

Latest text from the output screen
Completely ignored arguments: [--nativeLauncherVersion, 307]
[20:51:43] [Client thread/INFO]: Setting user: PureBredMongrel
[20:51:45] [Client thread/WARN]: Skipping bad option: lastServer:
[20:51:45] [Client thread/INFO]: LWJGL Version: 2.9.4
[20:51:46] [Client thread/INFO]: Reloading ResourceManager: Default
[20:51:51] [Sound Library Loader/INFO]: Starting up SoundSystem...
[20:51:51] [Thread-5/INFO]: Initializing LWJGL OpenAL
[20:51:51] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:51:51] [Thread-5/INFO]: OpenAL initialized.
[20:51:51] [Sound Library Loader/INFO]: Sound engine started
[20:51:53] [Client thread/INFO]: Created: 1024x512 textures-atlas
[20:52:00] [Server thread/INFO]: Starting integrated minecraft server version 1.10.2
[20:52:00] [Server thread/INFO]: Generating keypair
[20:52:00] [Server thread/INFO]: Preparing start region for level 0
[20:52:01] [Server thread/INFO]: Preparing spawn area: 6%
[20:52:01] [Server thread/WARN]: Keeping entity Cow that already exists with UUID be76db06-f6ed-44eb-ac56-e211734d7a83
[20:52:02] [Server thread/INFO]: Preparing spawn area: 91%
[20:52:04] [Server thread/INFO]: PureBredMongrel[local:E:2d40a13e] logged in with entity id 397 at (176.93225169509054, 69.0, -35.53281980486439)
[20:52:04] [Server thread/INFO]: PureBredMongrel joined the game
[20:52:05] [Server thread/INFO]: Saving and pausing game...
[20:52:05] [Server thread/INFO]: Saving chunks for level 'Follow Paul'/Overworld
[20:52:07] [Server thread/INFO]: Saving chunks for level 'Follow Paul'/Nether
[20:52:07] [Server thread/INFO]: Saving chunks for level 'Follow Paul'/The End
[20:52:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3025ms behind, skipping 60 tick(s)

Duplicate of MC-23484.
For technical support please use the Mojang Support Center.

Hi, I have followed all steps in the links and have had no success in getting the game stable. Allocated more RAM, reinstalled the game, JAVA updates, none of it has fixed the issue. This has only been going on since the 1.10.2 update and am getting frustrated.

Ok I got the mentioned warning
Completely ignored arguments: [--nativeLauncherVersion, 307]
[10:33:03] [Client thread/INFO]: Setting user: PureBredMongrel
[10:33:05] [Client thread/WARN]: Skipping bad option: lastServer:
[10:33:05] [Client thread/INFO]: LWJGL Version: 2.9.4
[10:33:05] [Client thread/INFO]: Reloading ResourceManager: Default
[10:33:09] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:33:09] [Thread-5/INFO]: Initializing LWJGL OpenAL
[10:33:09] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:33:09] [Thread-5/INFO]: OpenAL initialized.
[10:33:10] [Sound Library Loader/INFO]: Sound engine started
[10:33:11] [Client thread/INFO]: Created: 1024x512 textures-atlas
[10:33:18] [Server thread/INFO]: Starting integrated minecraft server version 1.10.2
[10:33:18] [Server thread/INFO]: Generating keypair
[10:33:19] [Server thread/INFO]: Preparing start region for level 0
[10:33:20] [Server thread/INFO]: Preparing spawn area: 5%
[10:33:21] [Server thread/INFO]: Preparing spawn area: 12%
[10:33:22] [Server thread/INFO]: Preparing spawn area: 19%
[10:33:23] [Server thread/INFO]: Preparing spawn area: 26%
[10:33:24] [Server thread/INFO]: Preparing spawn area: 32%
[10:33:25] [Server thread/INFO]: Preparing spawn area: 42%
[10:33:26] [Server thread/INFO]: Preparing spawn area: 51%
[10:33:27] [Server thread/INFO]: Preparing spawn area: 59%
[10:33:28] [Server thread/INFO]: Preparing spawn area: 70%
[10:33:29] [Server thread/INFO]: Preparing spawn area: 82%
[10:33:30] [Server thread/INFO]: Preparing spawn area: 92%
[10:33:32] [Server thread/INFO]: PureBredMongrel[local:E:48a4f565] logged in with entity id 1419 at (-225.5, 67.0, 245.5)
[10:33:33] [Server thread/INFO]: PureBredMongrel joined the game
[10:33:38] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5554ms behind, skipping 111 tick(s)
#
A fatal error has been detected by the Java Runtime Environment:
#EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000002013ad95, pid=5228, tid=4292
#JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [ig7icd64.dll+0x6ad95]
#Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#An error report file with more information is saved as:
C:\Users\Phil\AppData\Roaming\.minecraft\hs_err_pid5228.log
Compiled method (c1) 38403 7672 2 bwn::a (11 bytes)
total in heap [0x0000000003b16310,0x0000000003b16cb0] = 2464
relocation [0x0000000003b16430,0x0000000003b164c0] = 144
main code [0x0000000003b164c0,0x0000000003b167e0] = 800
stub code [0x0000000003b167e0,0x0000000003b168d8] = 248
oops [0x0000000003b168d8,0x0000000003b168e0] = 8
metadata [0x0000000003b168e0,0x0000000003b16920] = 64
scopes data [0x0000000003b16920,0x0000000003b16b98] = 632
scopes pcs [0x0000000003b16b98,0x0000000003b16c88] = 240
dependencies [0x0000000003b16c88,0x0000000003b16c90] = 8
nul chk table [0x0000000003b16c90,0x0000000003b16cb0] = 32
#If you would like to submit a bug report, please visit:
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

That one is more a duplicate of MC-32606. This issue is caused by broken or outdated Intel graphics drivers. You can also try turning off the VBOs setting in the game's video settings.