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MC-109468

Wrong size of some unicode characters, glyph_sizes.bin ignored.

MC-41270 says that glyph_sizes.bin are reloading now, it's true.
But some of glyphs has still wrong size.

For example, up-down arrow (u2195, "↕"). Original width is "26" and my size is "2D".
Default glyph is OK (see glyph-default.png).
When I change it to mine (by resource pack), I see half glyph (see glyph-resource.png).
When I restart MC I see nothing, glyph is zero-with (see glyph-restart.png). The character is there (when I move cursor it stops there).

Characters from page 01 (e.g. u0105, "ą") see changed glyph_sizes.bin.

This issue relates all MC versions at least since 1.7.10.

Attachments

Comments 6

I inject resource-font-pl.zip directly to MC and everything looks OK (see glyph-inceted.png).
I used MultiMC (0.4.11-703) Edit Instance / Add jar mod.

So, it means that MC built-in font and resource font handling differs.

Does this problem still affect Minecraft 1.11?

Yes, exactly the same behavior.

Now with the font changes in 1.13-pre6, can someone please check if this issue is fixed in this particular version.

glyph-default: can see the symbol correctly (without the Unicode Font because 1.16 fonts are TrueType now), so yes, same.

glyph-injected: same.

glyph-resource: cannot reproduce.

 

Still cannot reproduce as of 20w07a.

Robert Kalinowski

(Unassigned)

Confirmed

(Unassigned)

Minecraft 16w43a, Minecraft 1.11, Minecraft 1.11.2, Minecraft 17w06a

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