mojira.dev
MC-109580

1 Item Hopper Clock locking comparator in on State

When placing 2 hoppers facing into each other with a single item moving back & forth, taking a comparator output from a hopper locks the comparator in an always on or off state instead of pulsing like it should.

What I expected to happen was...:
The comparator should pulse providing a clock

What actually happened was...:
the comparator stays on or off after the items initial pass.

Steps to Reproduce:
1. set 2 hoppers facing into each other
2. take a comparator output from either hopper or both
3. throw a single item into a hopper and watch the clock break.

Linked issues

Attachments

Comments 2

My apologies for not finding 109303 before I posted. May I inquire as to why the issue is still unassigned? This is a critical component of redstone as this style of clock is used frequently in many farms, elevators, doors etc. It will break many peoples worlds & should be considered urgent.

HalfSlabBacon

(Unassigned)

Unconfirmed

Minecraft 16w43a, Minecraft 16w44a

Retrieved