When a block is randomly rotated due to its model (default grass, sand, netherrack, etc), the block crack animation is rotated as well. This affects plenty of old versions, but I don't really want to downgrade repeatedly until I hit the first one, haha.
These two terrible-quality screenshots show that even when the player is facing the same direction, the block crack animation varies based on block rotation.
Attachments
Comments 2
I don't mean it should necessarily be relative to the player, but it should be constant. i.e. when you mine a block in front of you, it should always show the standard "one crack going down, two going towards the top corners" instead of rotating.
EDIT: I added some better screenshots. Notice how the crack animation in one is "facing" clockwise, where the other is facing counterclockwise. Why should the orientation of the block change how it cracks?
Why do you think this is a bug ? To have the cracking animation player-relative and not block-relative seems to be not intended.
Think about blocks like chests...