When a redstone signal is given to a hopper originating from a redstone comparator detecting its item, the dropper will not fire.
To Replicate:
1. Place a dropper with any item inside.
2. Place a comparator to measure its capacity.
3. Connect the comparator to a redstone repeater, and place a redstone line to a sticky piston in a positon so that the block it pushes will be next to the dropper.
4. Place a redstone block on the piston.
5. Place a button on the dropper.
You should see that it does not fire, despite that it should because of the signal powering it.
(I know well that this shouldn't work with providing a temporary signal because the redstone block powers the comparator indefinitely, but the dropper should still fire!)
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Would you please show a screenshot of the setup?

Okay, so I've updated it; apparently it's only under certain criteria. I've added screenshots as well. Apologies.

The left dropper still has an item while the right is still empty. I know that doesn't provide a temporary pulse like I planned, but the dropper STILL should fire. 😞

Caused by bud-powering (MC-108) (I think). After the press, both droppers are powered and item goes in between fast (now back in right dropper). Then, piston extends, but does nothing, as there is no item in the left dropper. Then button unpowers, providing update to right dropper, and because of the bud-powering shooting the item into the left dropper. Hope you understand it!