There is a bug allowing when we do a / spawnpoint in the end it registers the coordinates then the / spawnpoint does as it registers in the normal world which means that if you are in (example: layer 255), You will risk it in the normal world.
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It won't be fixed, because it's a feature suggestion. See this comment.
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-56510.
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