So I'm trying to create a system which involves teleporting to an armour stand outside of loaded chunks. I do this by first spawning the armour stand with name "Location1", then teleporting this to the location within loading chunks. Immediately after this the world spawn is set in the location of the armour stand (to keep it in loaded chunks).
This system does work, and it does allow me to teleport to "Location1", however once teleported, the armour stand disappears, I've tried this multiple times and I find it very odd. I feel as though I can teleport to it then it disappears then it must be a bug.
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But I dont understand why it would allow me to teleport to it if it shouldnt exist? or why it should disappear if it should exist?
Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w07c) of Minecraft?
Is this still a issue in the latest version of the game(currently 1.13.1)?
If so, please add it to the affected versions, thanks!
Sorry for the late reply, I can confirm that this issue no longer occurs (at least not within 1.13.2) 🙂 However I did file another bug report of a similar nature
Entities simply need to be loaded in order to get selected, this is a limitation of the system; changing it will cause severe memory loss.