To reproduce
Create a world in 1.12.2
Place a line of repeaters, maybe 10 long, and a button to activate it
Press the button
Pause the game when the line of repeaters is halfway activated
Save and quit to title
Open the world in 17w50a
→ The repeater line is stuck in the middle
Code analysis
Based on 17w50a decompiled using CFR 0_119
It looks like the method b(fm)
of the static inner class vt.b
tries to upgrade the TileTicks
of a chunk based on the block at the location of the tile tick (see MC-123692). The position is encoded to y << 8 | z << 4 | x
and passed to the method vt.b.a(int)
. It appears the person who write this assumed the position is an offset in the chunk, but it is the position in the world. This means any scheduled update not inside (0, 0, 0) → (15, 15, 15) (all values inclusive) can be lost.
Linked issues
discovered while testing 1
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