The bug
An explorer map (woodland mansion, ocean monument, or buried treasure) has its name appear in italics and displays when hovered over in an item frame. This is inconsistent with every other vanilla item in the game. See the attached screenshot.
Consider potions, which share many properties of these maps. Potions:
All use the same ID
Color their texture depending on their type
Use a different translation depending on type without relying on a custom
display.Name
tag
Linked issues
is duplicated by 3
relates to 3
Attachments
Comments 28
They ought to just add LocName back. It's so much better than using a translation string with italic set to false, as you can rename it back to the original name in an anvil, and it doesn't show in italics. It was a great tool for custom datapacks, and I'm sad to see it go. =(
A "default name" tag, with the same formatting as Name would be better though. (LocName didn't allow formatting, coloring, inserting variables (with) or appending (extra))
Does this still affect 18w05a?