The bug
When you spawn a phantom on ground-level, phantoms try and perform the circular flight motion, but instead get stuck in the ground, or on the sides of blocks.
Linked issues
is duplicated by 10
Attachments
Comments 8
I have noticed, that phantoms chase the player even underwater, at least for one attack. If this works as intended, their survival instinct ought to be improved.
Suggestion for the AI:
When breath is low / the phantom is suffocating, then:
fly to a nearby bubble column (if present), or
hunt and eat a nearby pufferfish (if present) to gain 30 seconds of waterbreathing and refilled breath (nasty surprise for the player), or
glide towards the surface at 70° inclination. This way the phantom will soon reach the surface and has a chance to navigate overhangs.
Once the phantom has replenished its breath it can resume chasing the player.
Option 3 ought to get the phantom unstuck in any of the scenarios described in the various related bug reports.
Pretty sure this has been fixed now. Can anyone else back me up? Doesn't seem to be an issue ingame anymore.
Looks fixed to me in 18w14b. Tested MC-126419 "Phantoms fly into water and drown"; phantoms will still pursue the player into the water, but will no longer simply drown themselves. Good solution.
Still in 18w08a