The bug
Waterlogged block causes z-fighting, when away from it from a distance.
Linked issues
is cloned by 1
is duplicated by 16
Attachments
Comments 22
Hmm, I think it might be possible to be fixed by having a different model for the water depending the block's blockstate, or distance from the player.
@Les3awe In fact, the problem is only fixed on one side of the block. The other sides of the block are still problematic. We can see it in the debugging world.
[media]What is the actual bug now?
Looking at this, it does seem to be fixed for the backside of stairs in all cases.
The fix seems to be done by culling the water texture completely when the block has a full side in that direction itself.
This obviously does not fix it on block faces that are not full (e.g. the front of a stair).
So since something was fixed here, I do think a new ticket should be created.
Removed the rc1 from affected versions for now, as we can't remove it once it's an archived version but still can add it again.
→ MC-190728
This is caused because the water texture is placed too closely to the edge of the block, causing it to render improperly when viewed from a distance. This image shows how close the water texture is to the block texture:
[media]Note that this also occurs on the bottom face of most waterlogged blocks also.