The bug
Waterlogged block causes z-fighting, when away from it from a distance.
Related issues
is cloned by
is duplicated by
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This is caused because the water texture is placed too closely to the edge of the block, causing it to render improperly when viewed from a distance. This image shows how close the water texture is to the block texture:
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Note that this also occurs on the bottom face of most waterlogged blocks also.

Sorry, not really fixable right now 😞

Hmm, I think it might be possible to be fixed by having a different model for the water depending the block's blockstate, or distance from the player.

Yes Fix

Affects 18w20a.

This is not resolved if it's not fixed. It's pretty annoying in 1.13.2.Â
@unknown, the resolution of this ticket is "Won't Fix".

May I ask why this wont be fixed? Or if I, the player, can do something to counter this? Because this is really annoying seeing my base flicker. 🙂
Still in the 19w42a.
Reopening would be a decision that Mojang would need to make.
Understand.

Why can't there be a different water model for different types of blocks?
There are very few blocks that need a different model, main ones being stairs, slabs and trapdoors.
WaterLogged Calculator Display:
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I am glad that this was reopened. I hated this bug

Well hopefully someone will correct me if I am wrong, but if the blockstate is also determines how the blocks are to be rendered in the game and the model determines how the texture is rendered of the block then wouldn't creating a waterlogged model file for all the blocks that can be waterlogged solve the issue?

Affects 20w21a, can I request ownership?

Still a problem in 1.16 Pre-Release 8 and before
I cannot reproduce.

@Les3awe In fact, the problem is only fixed on one side of the block. The other sides of the block are still problematic. We can see it in the debugging world.
[media]@@unknown, create a new ticket.
What is the actual bug now?
Looking at this, it does seem to be fixed for the backside of stairs in all cases.
The fix seems to be done by culling the water texture completely when the block has a full side in that direction itself.
This obviously does not fix it on block faces that are not full (e.g. the front of a stair).
So since something was fixed here, I do think a new ticket should be created.
Removed the rc1 from affected versions for now, as we can't remove it once it's an archived version but still can add it again.
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→ MC-190728