mojira.dev
MC-127265

When swimming in a 1 block air gap, the player model changes between walking and swimming

Works in 18w11a and 18w10d. So you place a pressure plate, move on it and try to swim with the sprint key. The included 8 second clip gives you more information.

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violine1101

⚠️ Please do not mark unreleased versions as affected. You don't have access to them yet.

SnipUndercover

Duplicate of MC-125240.

violine1101

No, it isn't; did you watch the video?

SnipUndercover

Nope, I didn't.

violine1101

This can also be reproduced with some waterloggeable blocks (such as opened fence gates, or trapdoors) that aren't waterlogged.

Azkunki

I was unable to find this bug report before making my own, but since I wrote there something about a solution that could be provided (and that I hope would be applied), I'd like to copy-paste that here :

 

« Suggested solution :

Allowing again to swim when only the feet are in water, but only when looking down above a set angle. Starting to swim between 70° / 75° and 90° seems perfect to me. This would also provide a solution to those two issues :

• It was no longer possible to swim in a 1×1 hole if the depth was never more than 1 block. Being able to swim in a depth of 1 block without being able to start swimming in a depth of 1 block doesn't make sense.

• It allows to stay on the surface without the swimming animation (as it did before, and made the screen glitch quite like in this issue (if looking between 0° and -90°), which I assume is why it's now the head that must be underwater), while still allowing to either begin swimming swiftly and smoothly (no need to break sprinting by sneaking and then having to sprint again) or look what's under the surface by staying above it, despite holding the sprint key.

 

Also, I would suggest that, when starting to swim :

– If only the feet are in water, the hitbox shrinks to the feet height

– If only the head is in water, the hitbox shrinks to the head height (or at least to somewhere high enough to stay in the water). But maybe starting to swim only if looking high enough ? (I guess it would be necessary to look at least between 0° and -90°)

– If both the head and the feet are in water, the hitbox shrinks to the feet height. Or maybe more at the waist height ? (would make more sense, but I'm not sure what would be best) »

Azkunki

What ? Resolved because "Works As Intended" ? It doesn't make sense, why would such a thing be intended ?? Not counting there's someone assigned to this, I don't think it would be the case if it was really intended.

Not Saying

Agnes Larsson

Confirmed

Minecraft 18w11a

Retrieved