So it seems if you power a beacon block in worlds generated before 1.0 [official release] (not sure about this, but that's what I am assuming) the particle beam effect rotates really slowly and appears choppy. Note that I am on a single player world, NOT a server. I haven't tested this on a server. I tested this on newly generated worlds and it works perfectly fine, but old world saves affect it somehow. I tried pyramids of all sizes, being in creative/survival/etc.. doesn't change a thing. Hopefully there will be a fix for this so I can use beacons on my preexisting adventure map world!
Steps to reproduce:
Create a world
Let it run for 60 days in real time
orset the level time to 103680000 (level.dat / Tag "Time")
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is duplicated by 7
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I think it is. I seem to recall some mindcrack videos on recent snapshots with the issue still present.
Ya its still of concern as of 1.4.7. I updated the affected versions, hopefully Mojang recognizes this issue.
I have found the cause of the problem
if you change the NBT tag Time and DayTime in the level.dat file to 0 (both have to be changed), it will fix the problem, and if you change it to a very high number it will cause the problem (i used 989210110 because it is from another world with the issue)
So the issue isn't connected to minecraft 1.0, but to the age of the world. If you can't wait for mojang to fix the issue, all you have to do is use NBTExplorer, open the world with it and change Time and DayTime to 0
Is this still a concern in the latest Minecraft version 14w30c? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Nope, definitely still a problem on 1.8-pre3 (reproduced with Score_Under the Human's procedure).
I'm seeing this confirmed in many peoples' videos, though not in any of my personal experiences. On servers as well.